Character Card
- Name
- Class
- Species
- Attribute Bonuses
- Starting Ability
- Starting Item
- Life Value
- Personal Goal
- Character Bio
- Character Figure
Action Cards
- Agility (Green)
- Strength (Red)
- Resistance (Blue)
- Instinct (Yellow)
- Heroic (White)
- Threat (Black)
- Calamity
- Character Influence
Enemy Card
- Name
- Type
- Actions
- Speed Value
- Range Value
- Strength Value
- Life Value
- Defense Value
- Communicate Value
- Figure Base Shape
Encounter Card
- Name
- Number
- Setup
- Situation
- Special Rules
- Loot
- Flavor Text
Mission Card
- Name
- Number
- Type (Main or Side)
- Story
- Mission Goal
- Mission Location
- Time Allowance
- Travel Options
- Mission Success Entry
- Mission Fail Entry
Item Card
- Name
- Type
- Effect
- Range
- onus
- Repair Cost
- Equipment Slot
- Keywords
Other Cards
- Ability Card
- Status Card
- Environment Card
- Vehicle Travel Cards
- Enemy Vehicle Card
- Road Card
Tokens And Markers
- .Fire Token
- Dustfeather Token
- Situation Token
- Vehicle Standees
- Aim Token
- Party Location Marker
- Trap Token
- Fishhook Token
- Wound/Toxic Wound Token
- Scavenge Token
- Heavy Object Tokens
- Roach Token
- Hornet Drone Token
- Objective Token
- Battery Token
Sideboard
- Group Task Slot
- Group Task Dial
- Broken Items Pile
- The Hunt Box
- The Hunt Figures Slot
- Threat Track
- Placed Enemy Cards
- Placed Threat Cards
Downtown Travel Map
- Location Name
- Location Page
Campaign Dashboard
- Time Dial
- Clue Dial
- Scrap Dial
- Food Dial
- Population Dial
- Morale Dial
Deck Boxes
- Discovery
- Banished
- Character
- Colony Supply
Page Map
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Spaces: The map is divided into spaces by dashed and solid lines. Spaces that only meet at a corner are not adjacent to one another.
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Solid Lines: Solid red, blue, and green lines slow a character's movement. Solid white lines cannot be moved through but do not block line of sight. Double solid white lines block both movement and line of sight.
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Character Start: Characters come into play on the space.
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Enemy Start: Enemies come into play on the space.
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Scavenge Spot: Spaces containing a symbol will have 1 or more tokens placed in them as instructed by the page's setup section.
When placing a token, place the token with the lowest difficulty number available from the supply. Do not reveal the token when placing it. On a player's turn, when their character is on a space with a token, they may scavenge with that character.
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Points of Interest: On a player's turn, when their character is on a space, pause that player's turn and read the page's matching entry. Then resume play. Most 's can only be explored once. 's that include a symbol can be explored multiple times.
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Hiding Spot: A character on a space cannot be targeted by an enemy in a different space. An enemy will not move toward a character that is hiding unless there are no other characters to move toward. Characters that are BIG or are equipped with an item that has the NOISY keyword cannot hide.
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Objective: A space containing a symbol will have a token placed in it when/if instructed by the Adventure Book. On a player's turn, when their character is on a space with a token, pause that player's turn and read the page's matching entry. Then, unless directed otherwise, discard that token and resume play.
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Exit: Any time during a player's turn, if their character occupies a space they may choose to exit that page. When a player exits a page they put their character figure on their character card.
If there are multiple exits on a page, players should review the space entries so they know where the exits lead. Once a player has used an exit, that becomes the only exit the other players can use. When all players have exited a page resolve the matching space entry on that page.
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