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House
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Setting conditions: The parcel on which the house is built must be reached by a road.
Income: None.
Special rules: Houses are never bought. They come into play when other buildings are built.
Ranch
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Setting conditions: No placement restrictions.
Income: $1 for every neighboring free parcel, no matter the owner of the free parcel (with a minimal income of $1). Several ranches may benefit from the same free parcel.
Special rules: A ranch adds 1 point to your firepower (+1 revolver). A ranch is considered a house to calculate drugstore, bank and saloon incomes.
Drugstore
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Setting conditions: The parcel on which the drugstore is built must be reached by a road, and the player must also build a house.
Income: $3 per neighboring house and per ranch owned by the player.
Example: If a player owns a drugstore with a neighboring ranch of his and three neighboring houses, he gets $15 (actually, the ranch is counted twice, the first time as a neighboring house, and the second time as a ranch).
Mine
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Setting conditions: - Income: $3 per neighboring mountain. Several mines may benefit from the same mountain. Once you own a mountain, it no longer benefits other players' mines.
Special rules: A mine adds 1 point to your firepower (+1 revolver).
Bank
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Setting conditions: The parcel on which the bank is built must be reached by a road, and the player must also build a house.
Income: $3 per neighboring house and per mine owned by the player.
Example: A player who owns a bank and a mine, with one house and one hotel as a direct neighbor of his bank, receives a bank income of $12.
Saloon
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Setting conditions: The parcel on which the saloon is built must be reached by a road, and the player must also build a house.
Income: $5 per neighboring house.
Hotel
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Setting conditions: The parcel on which the hotel is built must be reached by a road, and the player must also build a house.
Income: $6.
Special rules: A hotel is considered two houses when calculating drugstore, bank, and saloon incomes.
Church
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Setting conditions: The parcel on which the church is built must be reached by a road, and the player must also build a house.
Income: None.
Special rules: A church is considered a house when calculating drugstore, bank, and saloon incomes. A church allows the player to prevent other players' attacks. All buildings of yours directly adjacent to your church cannot be attacked.
If you build a church near one of your buildings being attacked, the attack is cancelled. The attacker returns his cowboy to his personal reserve. You are not allowed to attack a church.
Prison
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Setting conditions: The parcel on which the prison is built must be reached by a road, and the player must also build a house.
Income: None.
Special rules: The prison adds 2 points to your firepower (+2 revolvers). You are not allowed to attack a prison.
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