In One Night Ultimate Werewolf,'each' player takes on the role of a Villager, a Werewolf or a special character. It's your job to figure out who the Werewolves are and to kill at least one of them in' order to win...unless you've become a Werewolf yourself!
One Night Roles
You may use additional roles in your games beyond the basic setup. Just take out a card and replace it with a different one. You may use virtually any combination of cards, though you probably don't want to introduce more than 1 or 2 new roles at a time, so players can easily learn them.
Regardless of which roles are present, you must always have 3 more cards than players.
Before each round, place a token that corresponds to each of the cards in the center of the table. This will ensure that everyone knows what roles are in the game.
Each of the roles has certain effects which change the nature of the game. Some roles clearly help the village team, like the Seer or Mason, while others help the werewolf team, like the Minion. Don't be too concerned if one team seems to be winning too much; gameplay with One Night tends to evolve over the course of several games.
Be creative in your role selection: Try having a single Werewolf, or shuffling all of the cards and dealing them out to players entirely randomly! You can even create a village with no Villager cards...that way everyone has a special role.
The free app makes using the different roles very easy; the app allows you to choose exactly which roles are in the game (that wake up at night), and then reads them in the correct order, and even takes care of anomalies for things like when there is a Doppelganger and Minion in the game.
Roles That Wake Up At Night
These roles wake up at night in the following order (see the chart on the back page for a summary). Within each of the role descriptions is a sample script which the Announcer may use:
Doppelganger
The Doppelganger is a fairly complicated card, because she takes on the role and team of whatever card she views. If you haven't played with most of the other roles yet, skip this section for now...it will make a lot more sense then.
The Doppelganger wakes up before the other One Night roles.
At night, the Doppelganger looks at (but does not switch) one other player's card and does the following based on what she sees:
Villager, Tanner, Hunter: She is now that role and does nothing else at night.
Werewolf or Mason: She wakes up with the other Werewolves or Masons when they are called. She is on the werewolf team if she views a Werewolf, and is on the village team if she views a Mason.
Seer, Robber, Troublemaker, Drunk: She immediately does that role's action (she does not wake up again with the original role when it is called).
Minion: At the end of the Doppelganger phase, the Announcer tells the Doppelganger to close her eyes unless she is now the Minion, and that werewolves should put their thumbs up. She is on the werewolf team.
Insomniac: After the Insomniac closes her eyes, the Doppelganger-insomniac is woken up to check her card to see if she is still the Doppelganger.
If a player receives the Doppelganger card during the night, she is the role the Doppelganger originally viewed. The Doppelganger's script at night is a little different than most, as she has to be told to look for werewolves if she is the Minion, and is woken up later at night if the Insomniac is present. Use the following script if there is no Minion in the game:
"Doppelganger, wake up and look at another player's card. You are now that role. If your new role has a night action, do it now".
The Doppelganger opens her eyes and looks at one other player's card. If the viewed card is the Seer, Robber, Troublemaker, or Drunk, she does that action right now.
If the viewed card is a Werewolf or Mason, she wakes up when those roles are called. If the viewed card is a Villager, Tanner or Hunter, she does nothing.
"Doppelganger, close your eyes".
If there is a Minion in the game, use this script:
"Doppelganger, wake up and look at another player's card. You are now that role. If your new role has a night action, do it now".
The Doppelganger opens her eyes and looks at one other player's card. If the viewed card is the Seer, Robber, Troublemaker or Drunk, she does that action right now.
If the viewed card is a werewolf or Mason, she wakes up when those roles are called. If the viewed card is a Villager, Tanner or Hunter, she does nothing.
}If you are now a Minion, keep your eyes open. Otherwise, close them. Werewolves, stick out your thumb so the Doppelganger- Minion can see who you are".
If the Doppelganger is a Minion, she keeps her eyes open; otherwise, she closes them. The werewolves stick out a thumb for the Doppelganger-Minion to see.
"Werewolves, put your thumbs away. Doppelganger, close your eyes".
If there is an Insomniac in the game, after the Insomniac has been called, use the following script:
"Doppelganger, if you viewed the Insomniac card, wake up and look at your card".
The Doppelganger opens her eyes and looks at her card to see if has changed during the night
"Doppelganger, close your eyes".
Werewolf
At night, all Werewolves open their eyes and look for other werewolves. If no one else opens their eyes, the other Werewolves are in the center.
Werewolves are on the werewolf team.
"Werewolves, wake up and look for other Werewolves".
The Werewolves open their eyes and look for anyone else whose eyes are open (there might not be any others).
"Werewolves, close your eyes".
Lone Wolf Option: If there is only one Werewolf, the Werewolf may view one center card. This is extremely beneficial to a Werewolf who doesn't have a partner and provides him with a useful tool for deceiving the rest of the players.
Minion
Immediately following the Werewolf phase at night, the Minion wakes up and sees who the Werewolves are.
During this phase, all Werewolves put their thumbs up so the Minion can see who they are. The Werewolves don't know who the Minion is. If the Minion dies and no Werewolves die, the Werewolves (and the Minion) win.
If no players are Werewolves, the Minion wins as long as one other player {not the Minion) dies. This role can be a very powerful ally for the werewolf team. This Minion is on the werewolf team.
"Minion, wake up. Werewolves, stick out your thumb so the Minion can see who you are"
The Minion opens his eyes. The Werewolves stick out a thumb for the Minion to see. The Minions look around to see which players are Werewolves.
"Werewolves, put your thumbs away. Minion, close your eyes".
Mason
When using the Masons always put both Masons in the game. The Mason wakes up at night and looks for the other Mason.
If Mason doesn't see another Mason, it means the other Mason card is in the center.
Masons are on the village team.
"Masons, wake up and look for other Masons".
The Masons open their eyes and look for anyone else whose eyes are open (there might not be any others).
"Masons, close your eyes".
Seer
At night, the Seer may look either at one other player's card or at two of the center cards, but does not move them.
The Seer is on the village team.
"Seer, wake up. You may look at another player's card or two of the center cards".
The player with the Seer card opens her eyes and may quietly look at one other player's card or any two of the cards in the center.
"Seer, close your eyes".
Robber
At night, the Robber may choose to rob a card from another player and place his Robber card where the other card was. Then the Robber looks at his new card. The
player who receives the Robber card is on the village team. The Robber is on the team of the card he takes, however, he does not do the action of his new role at night.
If the Robber chooses not to rob a card from another player, he remains the Robber and is on the village team.
"Robber, wake up. You may exchange your card with another player's card, and then view your new card".
The player with the Robber card opens his eyes and may quietly exchange his card for another player's card, which he looks at.
"Robber, close your eyes.
Troublemaker
At night, the Troublemaker may switch the cards of two other players without looking at those.
The players who receive 1 a different card are now the role (and team) of their new card, even though they don't know what role that is until the end of the game.
The Troublemaker is on the village team.
"Troublemaker, wake up. You may exchange cards between two other players".
The player with the Troublemaker card opens her eyes and may quietly exchange the cards of two other players without looking at those cards.
"Troublemaker, close your eyes".
Drunk
The Drunk is so drunk that he doesn't remember his role. When it comes time to wake up at night, exchange his Drunk card for any card in the center, but he does not look at it.
The Drunk is now the new role in front of him (even though he doesn't know what that new role is) and is on that team.
"Drunk, wake up and exchange your card with a card from the center".
The player with the Drunk card opens his eyes and exchanges his card for one of the three center cards, but does not view his new card.
"Drunk, close your eyes".
Insomniac
The Insomniac wakes up and looks at her card (to see if it has changed). Only use the Insomniac if the Robber and/or the Troublemaker are in the game.
The Insomniac is on the village team.
"Insomniac, wake up and look at your card".
The player with the Insomniac card opens her eyes and looks at her own card to see if it has changed during the night.
"Insomniac, close your eyes".
No-wake Roles
The following roles do not wake up at night:
Villager
The Villager has no special abilities, but he is definitely not a werewolf. Players may often claim to be a Villager.
The Villager is on the village team.
Tanner
The Tanner hates his job so much that he wants to die. The Tanner only wins if he dies. If the Tanner dies and no Werewolves die, the Werewolves do not win.
If the Tanner dies and a Werewolf also dies, the village team wins too. The Tanner is considered a member of the village (but is not on their team), so if the Tanner dies when all werewolves are in the center, the village team loses.
The Tanner is not on the werewolf or the villager team.
Hunter
If the Hunter dies, the player he is pointing at dies as well (regardless of how many votes his target receives). The Hunter is on the village team.
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