Architect
Starting Bonus: Greenery.
Starting Bonus: Gain two coins each time the player places a pavilion or a bridge on the garden board.
Sight Preference: Gain three coins for each Construction icon on the active Landscape.
Child
Starting Bonus: Rock.
Character Skill: Gain two coins each time the player places a bird or fish decoration.
Sight Preference: Gain two coins for each Animal icon on the active Landscape.
Empress
Starting Bonus: Water.
Character Skill: Gain two coins each time the player places a lotus or a peony flower decoration.
Sight Preference: Gain nine coins. If either the Emperor or Lady is in the Empress's line of sight, lose three coins for each.
Hermit
Starting Bonus: Rock.
Character Skill: Gain one coin each time the player advances one or more spaces on the rock track. Advancing two spaces with the same tile will still grant a single coin.
Sight Preference: Gain two coins (maximum ten coins) for each garden tile with rock terrain in the Hermit's line of sight.
Poet
Starting Bonus: Water.
Character Skill: Gain one coin each time the player advances one or more spaces on the water track. Advancing two spaces with the same tile will still grant a single coin.
Sight Preference: Gain two coins (maximum ten coins) for each garden tile with water terrain in the Poet's line of sight.
Student
Starting Bonus: Greenery.
Character Skill: Gain one coin each time the player advances one or more spaces on the greenery track. Advancing two spaces with the same tile will still grant a single coin.
Sight Preference: Gain two coins (maximum ten coins) for each garden tile with greenery terrain in the Student's line of sight.
Emperor
Character Skill: N/A.
Sight Preference: Gain five coins for each Dragon icon on the active Landscape.
Lady
Character Skill: N/A.
Sight Preference: Gain six coins if only the Sun icon or the Moon icon is on the active Landscape; get twelve instead, if both the Sun and the Moon icons are on the active Landscape.
Merchant
Character Skill: During a Place a Decoration action, the player may spend one coin to draw two additional decoration cards, or they may spend one coin to draw the decoration card from the top of the discard pile.
In both cases, the player may first draw the normal amount of cards and then decide if to spend one coin to draw the additional one(s).
Sight Preference: Gain two coins for each Village icon on the active Landscape.
Monk
Character Skill: Gain two coins every time the player has to choose between only two garden tiles or only two decoration cards.
Sight Preference: Gain three coins for each Buddhist temple icon on the active Landscape.
Officer
Character Skill: At the start of their turn, the player may spend one coin to flip all face down garden tiles on the garden board.
Alternatively, they may place any face up garden tile on top of any stack to the bottom of the stack face down and reveal the new garden tile on the top of the stack at no cost.
Sight Preference: Gain one coin for each icon on the active Landscape, regardless of the type.
Sword Dancer
Character Skill: Gain one coin each time the player takes a landscape token from the garden board.
Sight Preference: Gain two coins for each Waterfall icon on the active Landscape.
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